Azure Data UX

Five years’ interaction design in Cloud Computing at Microsoft.
Visual design for Data Lake, Data Factory, Cosmos DB, Azure Portal.

MGS | SPARK

My most recent work with MGS was on Project Spark, where I was a UX artist and User Interface Art Lead.

HALO

After FSX, I continued at Microsoft Game Studios, where I've spent over a decade of my career. I've been in games since the start.

FSX

I was the UX Lead and Lead UI Artist at Microsoft ACES Studio from 2000 until its untimely closure. I designed the Flight Simulator UI.